The Waylanders

The Waylanders Takes Community Feedback to Heart in New Early Access Gameplay Update

Posted December 18, 2020

A Coruña, Spain — Dec 18, 2020 - Gato Salvaje Studio has released the first of their three planned Winter Updates to their myth-filled RPG, The Waylanders. Today’s Community Update brings significant changes to combat and character equipment based on community feedback.

“Since our Early Access launch, we’ve been talking with players and listening to their feedback in our Discord, Steam community forums, and on social media. We’ve included quite a few suggestions on how to improve our game in previous updates, but today’s release is entirely focused on community feedback.” said The Waylanders Creative Director, Serio Prieto. “Combat has been overhauled to feel more intuitive and tactical, character levels now give bigger leaps in progression, and the equipment you use will have more of an impact. We’ll continue to keep these conversations going with the community and you’ll see more improvements in coming updates.”

In addition to the new gameplay and equipment changes, this update brings improvements to game cinematics, new cutscenes, quests, combats, and over 150 bug fixes. Additional UI information for abilities, companions, classes, and more have also been added. 

A full update changelog can be found in The Waylanders Steam Community Forum on release.

The Community Update is the first of the three planned updates for The Waylanders this winter. Team as shown on the game’s Winter Roadmap. Coming updates planned for January will continue to implement community feedback, add new character origins, introduce photo mode, and add localization for the game in Spanish, Latin American Spanish, French, German, Simplified Chinese, Russian, and Galician.  



Roadmap image in HD

Currently available in Steam Early Access and GOG Games in Development program, The Waylanders is set to release on both platforms in Spring 2021. More information about the game can be found on The Waylanders website.

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