EVERSPACE update adds Hardcore Mode, TrackIR and HOTAS

Posted August 17, 2017

EVERSPACE gets Deluxe Edition, Hardcore Mode, TrackIR and HOTAS Support

ROCKFISH Games add the all-new Hardcore Mode, TrackIR, and fully customizable HOTAS (joystick) support to its roguelike space shooter EVERSPACE™ on Steam and GOG.com. They further released the EVERSPACE™ Deluxe Edition, which includes the original soundtrack and the official art book.

Hamburg, August 16, 2017 – Hamburg-based indie developer ROCKFISH Games just released a major update, adding the all-new Hardcore Mode, TrackIR, and fully customizable HOTAS (joystick) support to their fast-paced roguelike space shooter EVERSPACE™ on Steam and GOG.com. With this major update and the release of the original soundtrack and the official art book of EVERSPACE™, the veteran dev team delivers on the last remaining promises of their wildly successful Kickstarter from 2015, where they raised about $500,000 from close to 11,000 backers. Anyone who missed out on the soundtrack and the art book can now upgrade to the EVERSPACE™ Deluxe Edition for $9.99 on Steam.

The stand-alone Hardcore Mode offers a whole new level of challenge for veteran pilots. It is as demanding as hard difficulty, but players are not allowed to improve their starting conditions. Each new run starts out with the same fixed set of pilot perks and without any ship perks upgraded. Players can upgrade ship perks only at the end of each sector, provided they have collected enough credits. Hardcore Mode also introduces another nasty surprise: before entering a new sector, players must select from different “handicap” modifiers which have adverse effects on the overall gameplay, letting them choose between the frying pan or the fire.

In spite of the fact that the HOTAS support stretch goal was not unlocked, ROCKFISH Games also added fully customizable joystick support due to strong demand from the community. Now, space game enthusiasts can fully configure the controls layout including button and axis mapping, and even tweak settings for sensitivity and dead zones to their liking.

“EVERSPACE is still as fast-paced and twitchy as ever, so we still think that using the mouse and keyboard is the best way to fly. But, some of our fans have been pretty vocal about it, and we heard them loud and clear: they are finally able to use their HOTAS to pilot their space ship on their dangerous journey,” said Michael Schade, CEO and co-founder of ROCKFISH Games.

With this major patch, there are coming further features requested by the community, like options to toggle Motion Blur, Chromatic Aberration, different kinds of anti-aliasing, changing the screen percentage in non-VR Mode, Colorblind Mode, as well as mouse/keyboard controls and further improvements in VR. The complete changelog is available on the official EVERSPACE™ forum (requires registration): https://forum.everspace-game.com/categories/news.



EVERSPACE™ takes daring space pilots on a challenging journey through six sectors, each featuring multiple procedurally-generated levels full of dangers and treasures. In each run, they will face entirely new situations, continuously testing their skills, experience, and talent for improvisation. Players will find three ships with different capabilities to choose from, plus a wide range of weapons, devices, and consumables at their disposal. Great piloting skills will be needed to stand a chance against various enemies, along with a keen eye for loot and mineable resources, which are used to repair damaged ship components or to craft new equipment and modifications, giving players an advantage in combat and a better chance of making it out of a sticky situation alive.

At the beginning of the campaign, the hero finds himself clueless in the cockpit of a space fighter. After guiding the player through basic training, the onboard AI provides sometimes useful contextual information about the game world and its lore. Through encounters with story characters and memory flashbacks, players will gradually unveil the mystery behind the hero’s existence and his mission. In the final sector, a multi-staged boss fight awaits which will provide the last piece of the campaign puzzle. In the endgame, there is one more important objective to accomplish to reach the final destination of the journey.

About ROCKFISH Games GmbH

ROCKFISH Games is an independent games studio based in Hamburg, Germany which specializes in high-quality 3D video games for PC and console, based on Unreal Engine 4. It was founded by mobile games veterans Michael Schade and Christian Lohr, who have been joint entrepreneurs in the 3D graphics space for over 20 years. As founders and managers of Fishlabs Entertainment, they spearheaded 3D mobile gaming for almost a decade before they took on a new adventure with ROCKFISH Games. Meanwhile, the team consists of 12 full-time employees, mostly coming from the dev team of the wildly popular part 1 and 2 of the iconic Galaxy on Fire series.

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