Enshrouded Debuts First Gameplay Trailer Showcasing Combat, Weapons and Enemies

Posted June 05, 2023
Today, Keen Games debuted a new deep-dive gameplay trailer for the upcoming co-op survival-crafting action RPG  Enshrouded, providing players with a closer look at the game's combat mechanics as part of a dedicated video series showcasing the core pillars of combat, building, and survival.
The first deep-dive introduces players to the harsh and unforgiving world of Enshrouded, which is filled with dangers among the ruins of the lost kingdom and the wretched fog that consumed the world. Players have to fight to survive by locking on to their target, studying the enemies’ attack pattern and blocking or parrying incoming attacks. Once the enemy’s stamina is fully depleted, players can unleash a merciless attack — a devastating blow dealing massive damage to the target.
Enshrouded features a wide variety of powerful weapons to support different play styles. Light melee weapons like swords and heavy melee weapons like hammers and axes enable players to deal with enemies in close-quarter combat, while bows and different types of arrows allow for ranged attacks. Wands are suited for quick shots of elemental magic coming from a distance, and staffs create heavy magic attacks best suited for groups of enemies.

As players explore the world, they will encounter the many different enemy factions that inhabit the remnants of the lost kingdom. The wildlife is dangerous, inhabitants that were consumed by the mysterious fog turned into the Fell, scavengers are scouring through the lands, and wild beasts pose a threat to all who dare to approach them.
Enshrouded supports up to 16 players, who can join together on dedicated servers. While exploring the world as a party, players can heal, buff, and even revive each other when challenging the many dangers of the lost kingdom.

The game can be wishlisted on Steam. The latest news surrounding Enshrouded is available on the official website as well as on Facebook, Twitter, and Discord.

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