Funcom brings the world of Conan to life in Conan Exiles!Posted November 15, 2016
FUNCOM SHOWCASES CONAN EXILES’ NEW LOOKS, 360 DEGREE SCREENSHOTS BRINGS THE WORLD OF CONAN ALIVE.
– Funcom and NVIDIA brings Ansel® technology to Conan Exiles®, discover the savage beauty of Conan’s vast open-world in full 360 degree screenshots –
– Funcom announces localization line-up for Conan Exiles; game will be available in 11 languages from the start of Early Access –
Oslo, Norway – November 15th, 2016 – In less than three months, gamers everywhere will get to follow in the bloodstained footsteps of the world’s greatest fantasy hero as Conan Exiles, Funcom’s upcoming open-world survival game, hacks and slashes its way into Early Access. The development team is currently hard at work bringing the world of Conan to life, and today Funcom released a collection of new screenshots which captures just how far the game has progressed visually the past few months.
Download the new standard screenshots here
Check out the new 360 degree screenshots in the NVIDIA gallery
Download the new 360 degree screenshots here.
Funcom is also thrilled to announce it has teamed up with NVIDIA to implement their cutting-edge Ansel® technology which lets players take breathtaking 360 degree screenshots of the game. These screenshots can even be viewed in VR with devices such as Vive, Oculus Rift, and mobile VR. Funcom has today released several new 360 degree screenshots of Conan Exiles available on the link above.
Funcom today also announced that Conan Exiles will be available in 11 languages when it enters Early Access in January 2017: English, German, French, Spanish, Russian, Polish, Brazilian Portuguese, Japanese, Korean, Simplified Chinese, and Traditional Chinese.
“We want to make sure the game is available to as many people as possible from the very start of Early Access,” says Funcom CEO Rui Casais. “Releasing a game into Early Access means building a community of players around it that helps us as developers realize the full potential of the game. The more people we can include in that process, the better it will be for the game and for the players."